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Reference notes for Jirra's planned enchants.

Slot

Enchant

Requirements

Current Gear Level

Notes

Head

Arcanum of Burning Mysteries

Kirin Tor, Revered

Rare 174

 

Shoulders

Greater Inscription of the Storm

Sons of Hodir, Exalted

Rare 174

 

Chest

Powerful Stats

Dream Shard x4, Abyss Crystal x4

Epic 200

 

Waist

Belt Buckle

 

Epic 200

 

Legs

Master's Spellthread

Tailoring 405

Rare 167

 

Feet

Icewalker

Infinite Dust x8, Crystallised Water

Rare 187

 

Wrists

Superior Spellpower

Infinite Dust x6, Greater Cosmic Essence x6, Dream Shard

Epic 200

 

Hands

Precision

Greater Cosmic Essence x4

Epic 200

 

Back

Lightweave Embroidery

Tailoring 420

Rare 187

 

Weapon

Mighty Spellpower

Infinite Dust x30, Dream Shard x6, Abyss Crystal x6

Epic 200

 

Labels:
  1. Nov 18, 2009

    I'm pretty sure I can do all the enchants on your shopping list, although I don't have the mats for all of them.

    I could do the lesser versions of the enchants with the mats I have I think, i.e. (+8 all stats chest, +50 sp weapon, +23 sp bracers instead of +10 all stats chest, +63 sp weapon, +30 sp bracers). Just ping me next time we're online and I'll check for you.

  2. Nov 18, 2009

    Also fyi, a great guide to hit cap and getting there (for warlocks): http://wowmb.net/forums/f104/30669-whats_hit_cap_mr_wolf/

  3. Nov 19, 2009

    Thanks to Thatrayna, I now have nearly everything from my list. The weapon enchant will wait until I get a weapon worth putting it on.

    Thanks for the article, Lolz; with the enchants and some minor respeccing I've now reached the hit cap.

    1. Nov 19, 2009

      Grats! It took me ages to get to hit cap for my warlock.

      I reckon it's worth putting the lesser spellpower enchant on your weapon (+50sp), since it's a purple and may last you a few more raids. I can do that next time I'm on, if you like.

      Another thing I found useful — I actually have two sets of gear for my lock now, one for raiding (that gets me to hit cap) and one for heroics (where I swap out +hit items for spellpower/haste/crit items). Not essential, but I found it handy especially with WoW's built-in equipment manager.

    2. Nov 19, 2009

      Gee, where can I find out how I should outfit my Rogue & Prot Pally? I keep reading about Hit Cap but don't know how much it is, nor how to get it.

      Is it like a baseball cap? (Yes, that was a joke. But I'd still like some pointers.)

      1. Nov 19, 2009

        Your chance to miss when attacking someone is based on:

        • Your weapon skill
        • The difference between your level and theirs
        • Whether you are attacking with single-weapon melee, dual-weapon melee or ranged/spells

        You can reduce this chance of missing through various buffs (Dranai Heroic Presence reduces your chance of missing by 1%), and by choosing equipment with hit rating.

        Raid bosses have that skull symbol instead of their level which means whatever level you are, they're three levels higher than you. That means to ensure you never miss a raid boss, you need to stack enough hit rating on your equipment to reduce your chance of missing level 83 mobs to zero.

        This is called the hit cap because any more hit rating than that is useless: once you have 0% chance of missing, there's no benefit in getting any more.

        Reaching the hit cap is one of the most cost-effective ways to increase your DPS, and is generally the first thing you enchant/gem towards.

        I'm not sure what the hit cap is for prot pallies or rogues, but you can generally find out by googling "hit rating [my class and spec]" and following the links back to whatever elitistjerks.com forum post explains the maths.

        For example, for melee attacks with one weapon, you need enough hit rating to increase your chance to hit by 8%. Which happens to be 263 ,the hit cap for my retribution paladin. Caps are higher for spellcasters and dual-weilders, but casting is such a small percentage of my DPS that after I've hit the melee cap I'm better off spending my money on more strength/attack power.

        Edit: From what little Googling I've done, reaching the hit cap isn't really an issue for a prot paladin. You want a decent hit rating, but you'll generally get it from your gear and not have to gem or enchant specifically for it.

        Rogues, on the other hand,you're unlikely to reach the cap for two-handed melee (and thus it's not worth trying for), but there are different hit caps for special attacks (yellow damage) and poison attacks depending on how many points you've put into the precision talent: http://elitistjerks.com/f78/t37183-pocket_guide_wotlk_updated_3_2_a/