Information from http://killingemslowly.blogspot.com/2011/03/dungeon-quick-strats-part-1.html and http://killingemslowly.blogspot.com/2011/03/dungeon-quick-strats-part-2.html. Just copied here for easy reference.
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Blackrock Caverns
- Rom'ogg Bonecrusher: When he casts Quake, move out of the dust clouds and tank picks up the adds. Kill the adds. At 66% and 33%, he casts Chains of Woe. Burn down the chains, then everyone run out 20 yds before he casts Skullcracker.
- Corla: 3 people stand in purple beams. At 80 stacks, step out, wait for debuff to expire, then step back in and repeat. Boss casts Dark Command (fear), which must be interrupted.
- Karsh Steelbender: Tank pulls boss through the fire ~every 10 sec to keep flame debuff on boss. Fire causes AOE to group. If boss debuff gets above 15, let the stacks drop, causing adds, which must be kited by DPS. Adds leave flame puddles on death.
- Beauty: CC or kill the pups, then focus on boss. Stay behind them to avoid fire breath. Beauty has a random charge (doesn't drop aggro). Also be ready for aoe knockback and aoe fear.
- Ascendant Lord Obsidius: One DPS needs to kite the 3 adds around the room. (They cause a -healing debuff.) Other DPS should focus on the boss. At 66% and 33%, boss trades places with an add. Aggro is maintained, so just regroup and continue kiting.
Throne of Tides
- Lady Naz'jar: Don't stand in bad stuff (green and blue circles). Interrupt Shock Blast. Waterspout at 66% and 33%: Avoid cyclones. Kill caster adds first (CC one, if possible). Interrupt Chain Lightning. After adds die, move back to the boss.
- Commander Ulthok: Move boss slowly around the room. Don't stand in void zones. Dispel enrage, if possible. Decurse Fatigue, if possible. Tank can avoid Dark Fissure if you move out fast enough. Heal through Squeeze.
- Erunak Stonespeaker & Mindbender Ghur'sha: Phase 1 (Erunak): Move out of Earth Shards. Dispel Emberstrike debuff. Interrupt Lava Bolt. Phase 2 (Mindbender): Burn MC player to 50% (no DOTs!) Don't use magic DPS during Absorb Magic (heals boss). Move out of green fog.
- Ozumat: Phase 1: AOE murlocs. DPS and interrupt faceless ones. Tank kites behemoths. Phase 2: DPS sappers. Tank kites blight beasts. Don't stand in black stuff. Phase 3: Kill remaining adds during transition, then burn Ozumat (NE side of room).
Stonecore
- Corborus: Healer dispel Dampening Wave on tank. Move out of Crystal Barrage and ranged aoe the adds that spawn from it. When he goes underground, run away from the dust clouds and aoe the adds.
- Slabhide: Don't stand in front of him. He does NOT have a tail swipe. Don't stand in bad stuff. During Crystal Storm, use the rock slabs to break line-of-sight.
- Ozruk: Tank strafe to the side for Ground Slam. Everyone attack during Shield Spike and Bulwark to DOT yourself and prevent Paralyze (do not dispel this). Run away when he casts Paralyze to avoid Shatter (8 yd range). Enrage at 25%.
- High Priestess Azil: Interrupt Force Grip. Dispel Curse of Blood. Avoid Gravity Wells and rock shards (dust on the ground). Pull the adds through the gravity wells to damage them and aoe to finish them off.
Vortex Pinnacle
- Grand Vizier Ertan: Stack up close to the boss. Run out when he pulls the whirlwinds in. Healer face the tempest when he spawns.
- Altairus: Spread out and avoid the tornadoes. Try to stand with the wind at your back, if possible. Tank faces the boss downwind to help.
- Asaad: Spread out to minimize Chain Lightning. Jump when he casts Static Cling (if you get rooted, it must be dispelled). Everyone move inside the lightning triangle (Unstable Grounding Field).
Lost City of Tol'Vir
- General Husam: Don't stand in the yellow circles. Don't stand on an activated mine (middle glows yellow). Don't stand in the shockwave (big X on the ground). Move boss away from mines.
- High Prophet Barim: Phase 1 - Ranged kite/kill the phoenix. Ignore the egg. Don't stand in the fire. Don't stand in the beam. Tanking cooldowns during Fifty Lashes. Phase 2 - Kill the dark phoenix. Slow and kill the Soul Fragments.
- Lockmaw & Augh: Lockmaw - Stay away from tail. Spread out. Ranged attack Augh until he leaves. Nuke croc adds. Enrage at 30%. Augh - Kite during whirlwind. Use tanking cooldowns during Frenzy.
- Siamat: Phase 1 - Ignore boss. Tank big adds (Servants). Burn little adds (Minions). Use interrupts. Stay away from winds. Transition after 3 servants die. Phase 2 - Don't be near the edge of the platform. Ignore adds and kill boss.
Halls of Origination
- Temple Guardian Anhuur: Run out of blue circles, healer dispel Divine Reckoning. Boss goes immune at 66% and 33%. Drop down on the right side of the platform and one dps will hit the lever. Move around to the left side, hit the lever, go back up and interrupt boss.
- Earthrager Ptah: Camel boss. Watch out for the cleave. Move out of ground spikes. Move away from quicksand and tornadoes. At 50%, adds will spawn. Tank and dps them, then back on the boss.
- Anraphet: Run out of the Alpha Beam void zones. Dispel Nemesis Strike on tank. Group up for aoe healing during Omega Stance. Periodically move boss to a new section of the room for easier movement.
- Isiset (W): Run away from beam. Turn to face away from boss during Supernova. Dispel Veil of Sky shield. Boss will split into three at 66% and 33%. First, dps down Astral Rain (starfall). 2nd time, dps down Celestial Call (summon adds).
- Ammunae (S): Ranged kill seedling pods. Kill Bloodpetal Blossom if it spawns. Kill spores; don't stand in spore clouds (can be used to damage mobs, though). DPS boss.
- Setesh (E): Run out of purple bubbles on floor. DPS void portals when they spawn. Tank adds. Kill or be ready to interrupt Void Seekers anti-magic prison (reduces healing by 100%). DPS ignore Sentinels.
- Rajh (N): Interrupt the Summon Sun Orb. Avoid fiery tornadoes; don't stand in fire. Run away from (or interrupt) Inferno Leap (flame pool on ground). Stack up for aoe healing during Blessing of the Sun (channeled).
Grim Batol
- General Umbriss: Run away from his charge. Heal tank above 90% for Bleeding Wound. Tank and melee run away from Ground Siege. Kite/burn trogg adds. Enrage at 30%.
- Dragon Ride: Spam 1 (attack) and target the mobs along the left side of the path. Do as much damage as possible to make the rest of the instance easier. Same mobs on the right side for the return trip.
- Forgemaster Throngus: Boss does weapon swaps. Swords, use tanking cooldowns. Mace, kite the boss. Shield, dps from behind. Stay out of the cave-in.
- Drahga Shadowburner: 2-phases. Drahga (phase 1,3) - DPS burn Invoked Flaming Spirit, run if he get's too close to you. Valiona (phase 2) - frontal cone attack and void zones.
- Erudax: On Shadow Gale, run into the eye of the storm and stay there. On tank knockback, let him come to you. DPS burn down adds. If someone is rooted, stay back 8 yards from them.
Deadmines
- Glubtok: Phase 1: Tank and spank, occasional aggro reset. Phase 2: At 50%, stand in front or behind boss to avoid Arcane Power. Stay away from rotating fire wall and fire/frost bombs on the floor. AOE adds. Arcane Power again near death.
- Helix Gearbreaker: Avoid bombs. If you get Chest Bomb, move away from the group. (Stand under the net to avoid fall damage.) Don't stand near the woodpile.
- Foe Reaper 5000: 1 DPS controls the Reaper. Use 1-1-2 rotation to keep the adds stunned at the bottom of the ramp. Tank boss partway up the ramp. Run away during Harvest (charge). Stay out of the whirlwind. Enrage at 40%.
- Admiral Ripsnarl: Charges random players and has a swipe attack. Boss disappears at 75%, 50%, 25% and spawns Vapors. If not killed, Vapors grow. Large Vapors cast a massive AOE. Near death, ignore vapors and burn the boss.
- "Captain" Cookie: Stack up near the boss. Tank eats all the food. If you're standing on some food, take a step to the side.
- Vanessa VanCleef: Glubtok: Avoid fire/ice, kill boss. Helix: Ignore spiders, dps boss. Reaper: Avoid sparks. Ripsnarl: Kill worgen, heal humans. VanCleef: Kill adds before boss. At 50%, 25%, 1%, click on ropes to avoid explosives.
Shadowfang Keep
- Baron Ashbury: Interrupt Pain and Suffering. Watch out for Wracking Pain debuff - increases shadow damage. Interrupt Stay of Execution (heal) after about 1 tick (and heal party above ~20k hp). He chains AoE below 20% - burn him down.
- Baron Silverlaine: When adds pop, focus DPS on them. Dispel the Cursed Veil debuff.
- Commander Springvale: Always kill adds first, and interrupt their Unholy Empowerment heal, if possible. The ghost has a short range aoe silence, so stay back. Move out of Desecration. Make sure boss faces away from the group.
- Lord Walden: Spread out, and run away from potions he throws at you. Move out of Ice Shards. For Mystery Toxin, green = go (keep moving), red = stop (don't move).
- Lord Godfrey: Pull boss down into the room and face him away from the group. During Pistol Barrage, all move behind boss and aoe ghouls. Decurse Cursed Bullets, if possible.
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