
In a realm far far away...
...somewhere on the eastern coast of the United states of America, 10 brave souls ventured forth... and were promptly slain.
It's not a tail tale of epic victory.
It's not a tail tale of good over coming evil.
It's not a tail tale of David vs Goliath.
It's more a large tail swipe of death.
Out of the two dragons, and one large beetle, we managed to get all but the biggest down.
The Beetle
Firstly, the good news. Lets talk, Anub'Rekhan. The weekly boss was easy, we are well versed with this fight and well over geared, his mechanics didn't bother us at all and we killed him before he got off his insect attack thingy. It's been so long I forget what its called. That was the beetle.
Full of hope and dreams of uber loot we jumped on the flight to Wyrmrest Temple. So far so good.
The Big Dragon and His Minions
Trash Group 1
1xCharscale Assaulter
2xCharscale Invoker
The Plan: Tank #1, take solo Invoker off to the side so their AOE doesn't proc, Tank #2 take the assaulter and the other invoker off. All dps on tank #2's Inoker, then Assaulter then Tank #1's Invoker.
Worked ok, but in retrospect I think taking the Assaulter solo and DPSing him away from the Invokers, then pulling them one at a time might be better.
Trash Group 2
2xCharscale Assaulter
2xCharscale Invoker
1xCharscale Commander
The Plan: Tank #1, take the two invokers off separately. Tank #2 single target taunt the Commander and two Assaulters to a separate group. DPS focus on the Commander first, then each Assaulter. Tank #2 single target taunts one invoker off Tank #1 which is DPS'd down away from Tank #1's group.
This plan worked well as the Invoker's never got to proc their AOE.
Took a few goes at this guy until we came up with a plan that worked.
Tank #1 picks up Baltharus facing away from the group tanks with his back against the tree. This is to negate the knockback when Baltharus splits at 50%. Tank #2 stands back and picks up the copy that is spawned at 50%, the DPS ignores the copy and continues to focus the original boss which is constantly remarked by Tank #1 to override the DBM marks.
Blade Tempest When announced, the melee dps run away to avoid this whirlwind. This allows the healers to focus entirely on the tank.
Enervating Brand If a non-tank gets this mark they move away from the raid (range check 12 yards) so it doesn't spread.
Took a few goes again but we did get this guy down pretty easily in the end.
Tank #1 picks up the boss and calls out sunder armor stack levels. Tank #2 picks up adds as they come in and group them up as best as possible. Marks one of the adds which dps focus until dead. When Tank #1 gets to 3 stacks of sunder, tanks switch roles immediately.
- I think we need to plan our switches better and get them in time with the adds, switching with adds up didnt seem to cause TOO much trouble but could.
- The non-tank group, thats everyone except the 2nd tank, needs to stack up more so the two adds come together at the middle. With the group spread out like we were its harder for the 2nd tank to pick up the adds as they come in.
- It's reasonably important that the main tank's weapon not go red halfway through the battle
The one mini-boss that we one-shotted.
We had one tank for this fight that picked up the boss, faced away from the group so DPS could focus.
Conflagration - you get a big red triangle over your head, then a few seconds later you get hit by an AoE fire DoT that also stuns you. If a non-tank got marked with this they retreated away from the group until it expired.
We were pretty unlucky with conflagrate: the first one hit the tank and the second hit two out of three healers. Luckily for us Saviana was too busy nomming on Deadheart's corpse to wipe us while Furgin was stunned. Two tanks might be better so that if one tank gets Conflagrated the second can take over on the boss (like those mobs just before Lady Deathwhisper).
Time was our real enemy here, we were approaching our raid end time but thought we would throw a few blind attempts to see what would happen. It wasn't pretty.
Phase 1
- position Halion on the side of the circle with melee dps on the inside back leg, ranged off to the side away from the tail swipe.
- DPS the crap out of the dragon avoiding the tail swipe and snappy-snappy jaws.
- He'll mark a random, who will get an 8 second debuff. If the debuff is cleansed, or drops off the target, they will drop an aoe firezone, the size of which depends on how long the debuff was on the target (ie, the longer, the larger it is). Debuffed players need to run as far out of the main group as possible to avoid dropping the aoe on top of them. Also, if we take too long, and the debuff gets applied too many times, we'll run out of room to stand in.
Phase 1 went pretty well.
We need to have a nonhealer marked for ranged positioning. Also, in regards to the Marks, we need a location where we can drop the voids. As they get bigger the longer the debuff is on the target, people have to watch out for it and react to move away to the designated dropzone as fast as possible, then either dispel the buff off themselves or call for it. The problem exists if the debuff zone is large enough, it'll catch the dispeller in the aoe explosion as well. Perhaps we need to say "Okay, we'll dispel the debuff after 'X' ticks, no matter where the target is" to prevent the dropzone from consuming too much available space.
Phase 2
- in the portal pick up the boss and prepare to rotate around. This is to avoid the laser beam that appears between the two sparks and will one shot anyone it hits.
One piece of advice I read: tank goes through and turns boss away from the portal, then calls for everyone else to go through when it's safe.
- or, stay outside the portal and hearth when everyone else dies.
I'm not sure if this is required, you should be inside dying with the rest of us!
Furgin: Definitely not required.
- Same debuff mechanic as Phase 1, except you drop shadow voids, and instead of an aoe knockback that knocks you away from the debuffed, it's a voidsuck which pulls you to the centre of the voidcircle.
Phase 3
We didn't get this far.
The Consolation
Not to be undone, and with the desire to kill at least one dragon tonight, our brave adventurers made there way to the distant land of Theramore to combat the evil dragon herself, Onyxia.
We were a bit rusty, especially the 2nd tank who dropped a few taunts when he shouldn't have but we one shotted her good.
Context (Justification of our Greatness)
Statistics of The Ruby Sanctum on World of Logs shows wipe rates for the bosses in 10 man normal like this:
Boss |
Kills |
Wipes |
Success % |
|---|---|---|---|
Baltharus the Warborn |
845 |
640 |
56.9% |
Saviana Ragefire |
880 |
297 |
74.8% |
General Zarithrian |
894 |
175 |
83.6% |
Halion |
0 |
13909 |
0.0% |
We are really only behind the curve on the Zarithrian encounter, all the others we are in front of.
From the totals there we can see that not everyone is not uploading the mini-boss encounters, or they are trying Halion more than 20X more than the mini-bosses.
The Logs
The Team
Role |
Weekly |
RS |
Onyxia |
|---|---|---|---|
Tank 1 |
Atlassia |
Atlassia |
Atlassia |
Tank 2 |
Furgin |
Furgin |
Furgin |
Healer 1 |
Rikki |
Thatrayna |
Thatrayna |
Healer 2 / DPS 1 |
Tortideath |
Tortishifti |
Tortishifti |
Healer 3 / DPS 2 |
Zunoz |
Rikki |
Rikki |
DPS 3 |
Carlfysch |
Carlfysh |
Carlfysch |
DPS 4 |
Deadheart |
Deadheart |
Deadheart |
DPS 5 |
Conniecrashn |
Conniecrashn |
Conniecrashn |
DPS 6 |
Moonburn |
Moonburn |
Moonburn |
DPS 7 |
Mehemet |
Mehemet |
Mehemet |

1 Comment
Hide/Show CommentsJul 01, 2010
Moonburn (Pete de Zwart)
Have correct tank focused for Misdirection macro before starting boss fight.