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Work in progress

This is a distillation of stuff read elsewhere, and a bit of guesswork about how we'd handle it. The idea is that we'll amend this strat based on hard-earned experience.

Special Roles

Keleseth Tank

Keleseth stands around spamming shadow bolts. Whoever is tanking Keleseth needs to keep aggro on him while at the same time gathering Dark Nuclei. These orbs aggro to whoever hit them last. The recommendation is to have 4-6 around the Keleseth tank at any time: any fewer and the KT will get one shot when Keleseth gets Invocation of Blood, any more and the orbs AoE damage will start causing more harm than the bolts.

  • Holy Paladins should probably bacon the Keleseth tank.
  • We should leave it to the KT to round up the orbs. If the KT can't gather enough orbs on his own we can rethink that idea.

Kinetic Bomb Wrangler

There will be two Kinetic Bombs around at any time. If they hit the ground they'll do 10-15k raid-wide damage and knock everyone back: not immediately fatal, but close.

  • One range DPS will be responsible for damaging them enough to keep them in the air, DPSing the boss only when it's safe to do so.

Things everyone needs to watch out for

  • Shock Vortex. Will target one raid member and create a white swirly thing that will damage and knock back anyone in twelve yards. The white swirly thing will then hang around for twenty seconds.
  • Glittering Sparks. Cone attack that targets random raid members for damage and a movement speed debuff. It doesn't look dodgeable (like the cone of frost attack in Northrend Beasts phase three).
  • Flames. The longer it chases someone, the less damage it does.

So:

  • Keep at /range 12 from everyone else as much as possible. If a melee dps gets targeted by the vortex, tank+melee will wear it and have to move
  • Try to make sure there's nobody between you and Taldaram to limit the number of people hit by Glittering Sparks (semi-circle arrangement for range dps?)
  • Healers should dispell the Glittering Sparks debuff from melee and tanks as a priority so they don't become even more vulnerable to shock vortexes
  • If you get targeted by the fireball, run away from it.

Invocation of Blood

Which Prince is empowered switches every 30s. Furgin will be responsible for calling out what mechanic to look out for when the Invocation switches princes.

Keleseth (Shadow Bolts!)

Probably the least complex phase because it just means more damage to one person in the raid

Keleseth's shadow bolts start doing 90k damage.

  • Each orb reduces this by 35%, so 4 orbs will reduce this to 16k per hit. Which is why having 4 orbs should probably be considered a minimum.
  • DPS shouldn't need to do anything different, although it might be a good idea to save Tricks/Misdirect for the start of this phase since the KT's hold on Keleseth is likely to be weaker than the usual tanks?
  • Healers should go all out on the KT. Don't worry about mana.

Taldaram (Fireballs!)

Fireballs no longer dissipate over time, they need to tick against other people on the way to their eventual target.

  • The fireball target should run away as usual.
  • Ranged dps should interpose themselves if they can
  • Melee dps should follow the fireball, absorbing the damage as they go

Valanar (Swirly thing alert!)

Shock Vortexes now target everyone in the raid instead of just one person, but casting time is increased from 1.5s to 4.5s.

  • When he starts casting it melee should scatter so that they're at /range 12 like everyone else.

Profit!

Labels:
  1. Jul 26, 2010

    Good rule of thumb after attempting this with 4 fails on a pub icc25 yesterday.

    • Only tanks can aoe. Otherwise other players will pull the shadow resist balls from the tanks.
    • Somehow have to run and heal away from the shock balls.
    • Don't direct damage the bosses with 1 hp. rofl.
  2. Jul 26, 2010

    Can the non-Keleseth tanks stand together? If I'd been standing next to the other dude I could have been damaging the one that was active while building up threat on the one that was not.

  3. Jul 26, 2010

    I hear you can sic a pet on the kinetic bomb and they'll keep it in the air.

    Any hunter got a seal pet?

  4. Aug 10, 2010

    After having survived for longer than the first 30 seconds of this fight, I can now offer something useful here.

    Tips for melee dps:

    • General: Don't die. It's your job to do as much dps as possible, as the ranged dps will be busy with the kinetic orbs. The enrage timer is tough to beat if the melee dps go down.
    • Taldaram: Following the fireball — You'll actually be running under the empowered fireball as it heads towards its target. Do this as a priority as you'll be in the best position to follow it. You will drain lots of its power, if you can follow it all the way (it's quite satisfying seeing it shrink to the size of an orange). Be alert, these move really fast. I used dash occasionally to catch up. I was never targeted by the empowered fireball, I'm unsure if this means that only ranged get targeted.
    • Valanar: I found that I did the most damage on Valanar (see log), simply because you get more time to spend attacking him. Save your cooldowns for him. Shock vortexes don't require you to move that far. Tirius had the good idea of planning who should run where before the fight, which helped a lot.
    • Keleseth: It's best to not attack Keleseth at all and not stress out your Keleseth tank. I basically only used a few attacks on him near the end of his phase to build combo points for the next prince. Any sustained attack resulted in aggro -> dead kitty. I used the time to try and help with orbs (although I did a pretty poor job of this). Also, don't use aoe tanks otherwise you'll steal the purple orbs from the Keleseth tank.
    1. Aug 10, 2010

      From what I read, the purple orbs are supposed to be immune to AoE. They do, however, react to cleaves and similar "hits n targets" attacks.

      I know, it's a fine distinction.

      1. Aug 10, 2010

        Oh I see. That makes sense. Tirius was saying that he couldn't whirlwind on Keleseth, but that is a "hits n targets" attack.