Guild Progress
A new beginning has been progressing well over the last 12 months, we only recently started raiding ICC seriously and are now up to 7/12 ICC normal and will start on the second wing soon, tonight we are resetting for a farm run. This puts us #3 on the Guildox Nagrand-US 10-man Strict Progress ladder. For a guild of our size this is a tremendous effort.
Our first effort on Halion was a lot of fun, we did reasonably well for our first go.
We have a new member, Tortishifti has joined our ranks as a healer druid with some alts as tank and DPS. Welcome Tortishifti.
Humulupu recently hit 80 and will be able to start raiding with us. Grats Humulupu!
Raid Teams
Carlfish has been doing a great job leading the Monday night raid runs, as I said above he's lead us to 7/12 ICC, that is awesome.
Our thursday reset runs have been going well, we rarely wipe on the first 5 bosses of ICC now, even with the number of alts running in this team.
Guild Future
There has been discussions and debates on IRC about how we organize the raid teams, how we balance our progression with gearing up people, playing alts, availability and all the variables that exist between a group of 20 people.
As defacto guild leader its my job to get everyones input and try and work out the best plan for everyone. Before I start doing that I want to highlight my ideas about where this guild is going. Here are a few points:
Firstly, this guild is not at this moment, trying to become a regular 25man raiding team. We don't have the numbers, time commitment or desire to move away from the 10 man raiding goals. Most of us prefer to run 10 mans with our guild over pugging enough to do 25 man.
Secondly, and most importantly, this guild values giving people a go over progressing. We will run raids appropriate for the people we have and wont kick people from raids based on their skill or gear levels, we will simply run something easier.
The Plan
This is my proposal to overcome some of these planning problems.
- Create two teams, a Monday and a Thursday team.
- Appoint a team leader for the Monday and Thursday night teams. At this stage it will be Furgin (Monday) and Carlfish (Thursday).
- Have each team have a pool of no more than 13 players that will be rotated or picked from based on availability. No one character can appear on both raid teams but you are able to take alts to both teams.
- Both teams will need 2 tanks and 3 healers with one healer having a DPS off spec. Its up to the raid leader for those nights to balance the raid team each week.
- Its up to the raid leader for the specific team to decide on what that team runs.
- Its up to the raid leader to decide the loot rolling rules for the given nights.
- The Thursday team roster will be based on the Current Monday night team which is currently full so new players and alts will likely only be able to join the Monday night run.
- If you join a team with a character role, thats your role. You can't decide that you want to bring a different character at the last minute, this changes the balance makes it hard for the leader to plan a raid.
Please comment on this blog if you don't like this approach, or have a better idea.
Today is a reset run for those Monday-only raiders who want to gear up.
Tank |
Furgin |
|---|---|
Tank |
Lolzcat |
Heals |
Swoon |
Heals* |
Rikitikitavi |
Heals* |
Miknight |
RDPS |
Carlfysh |
RDPS |
Mehemet |
RDPS |
Moonburn |
MDPS |
Deadheart |
MDPS |
Boorunn |
Standby |
Thatrayna |
Standby |
Atlassia |
- Riki and Jedi can decide between themselves who gets to DPS on the two-healer fights
Further discussion
With more people joining the guild (Hi Torti!) and more people hitting 80 (Hi Dee!), it's getting harder to justify limiting the Monday team to twelve people, especially if Monday is the only team that's going to tackle progression bosses. As far as I see it we have a few choices to make:
- Do we open up the Monday roster and just live with sitting out one week in three?
- If we open up Monday, do people who can't make Thursday get preferential seating?
- Do we get rid of the distinction between days, so Thursday is just as likely to be doing progression content as Monday and tough if that's the day you can't show up?
- What does that mean if we can't reliably get a full guild run on Thursdays?
